PASSION PROJECTS
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Catchpole
Role: Lead Designer & Creator
[In Early Development] An ode to Australian Romanticism oil paintings. This point-and-click adventure will have players navigate 1840 colonial Australia discovering criminals and using investigation skills to unearth criminals, and to stand off with them in deadly slow-mo western-style pistol duels. Pistols at dawn! I am studying shaders to create a true-life painting feel for visuals to build moving paintings in 3D environments, I have made Voronoi diagram shader that applies a Kuwahara effect to each section for a Painterly feel. Also, Cloud, Fog & water shaders. Alongside this a GPU-instanced grass system for vast grass coverage on terrain planes. I'm also creating a fully pose-able & reactive ragdoll system through through Verlet Integration to support dynamic movements through gunshots and gun play. Currently creating animation profiles through code for arm stances you'd see on duelling types, such as; the sharpshooter, the showman, the working ranger etc. I hope to tell a gritty, fictional story loosely set in a time otherwise not explored in videogames.
- Designer
- Systems engineer
- Programmer
- +2 more…

The Factory (Working Title)
Role: Designer & Programmer
An unconventional VR/PC experience that challenges players to complete what many consider impossible. This insurmountable task will test endurance, patience, and dedication like no other game. Features dynamic event systems, behavioural tracking, psychological profiling and a unique approach to difficulty that subverts traditional gaming expectations. This project will target communities and streamers with the goal of fostering comradery and working together. Elements of an ARG will be present. (Still in early design phase, but things are rolling along smoothly...)

Reapers Deck
Role: Designer & Programmer
A card-battler game made by a team of 5 in 5 days! Travel through limbo battling lost souls to free yourself from deaths clutches. My contributions to this project consisted of engine feature additions (UI Editor), gameplay balance design, character animation system & map layout.

Portfolio Website Redesign
Transform personal portfolio into an interactive RPG experience inspired by The Elder Scrolls IV: Oblivion, complete with character sheet, quest log, and immersive UI design.

University Game Projects
Role: Programmer & Designer
A number of small non-commercial game projects I worked on while in Uni. I had many tasks for these small team projects. The objective was always to construct a full game with given constraints for assessment by the university. Games I worked on; "Deceptecho", "Sanctum of the Evergreen: Solitude" & "Woodland Worth".

Wondering Sole-Driver
A small jumper game made with upgrades in mind! Jump and flip to score more and more points, purchase upgrades to help you fly further! Why are you in a shoe? Who knows. Stop asking stupid questions.